Rage (Ex): A rage mage can enter a rage one additional time per day at 3rd level and another time per day at 8th level.Īngry Spell (Ex): Beginning at 5th level, when a rage mage casts a spell of the abjuration, conjuration, evocation, necromancy, or transmutation school while raging, the save DC for the spell increases by +2. Her arcane spell failure chance when wearing light or medium armor decreases by 10%. Overcome Spell Failure (Ex): At 2nd level, a rage mage learns to ignore some of the restrictive nature of armor. Entering a rage takes no time itself, but a rage mage can only do it during her action, not in response to somebody else's action. A rage mage can only fly into a rage once per encounter, and only a certain number of times per day (determined by level). At the end of the rage, the character is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of the current encounter (unless the rage mage is 10th level, when this limitation no longer applies). A rage mage can end her rage voluntarily. She can attempt Concentration checks to avoid having a spell disrupted, but can't use any other Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride) while in a spell rage.Ī fit of rage lasts for a number of rounds equal to 3 + the character's Constitution modifier. She temporarily takes a -2 penalty to Armor Class. While in a spell rage, a rage mage becomes reckless and loses her some of her ability to defend herself. This ability only works when the rage mage is in a spell rage. When she casts a spell of the abjuration, conjuration, evocation, necromancy, or transmutation school while in a rage, the rage mage uses her character level as her caster level. Spell Rage (Ex): A rage mage can cast spells while in a rage, as long as the spell's casting time is no more than 1 full round. If a character had more than one arcane spellcasting class before becoming a rage mage, she must decide to which class she adds the new level for purposes of determining spells per day. In no case, however, does she gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting (but see spell rage, below). Spells per Day: At every even-numbered level gained in the rage mage class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. One blacksmith buddy suggests using the anvil as is but I can imagine what a hammer miss hit in that soft area would do.Weapon and Armor Proficiency: Rage mages gain no proficiency with any weapon or armor. I think I can attempt to heat treat the anvil by heating it in my coal forge to face non-magnetic and cooling it in a series of three portable horse watering troughs with maybe some ice to keep the quench water temperature down. I guess I got the anvil too hot during welding or maybe the vermiculite let that part of the face anneal. There is a soft area adacent to the weld that has poor rebound and steel ball left small dents in that area. The anvil looks great and most of the face has great rebound using a 1" steel ball at 12". I attempted an edge repair by pre-heating to 400 degrees using a temp stick to gauge temperature, building up the edges with Stoody 1105 rod on DC straight polarity, cooling slowly in vermiculite over night and then removing excess material with a right angle grinder and a belt sander. The anvil is flat along the length of its face but domed across the face with very rounded edges. The anvil is 89 lbs and in good overall condition. I bought a Peter Wright anvil at the Weaverville Hammer-In.
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